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Ice Spell Group (Default Ice Wizard Path)

The Ice Spells are based on the enemy control, mid-low damage with high slow spells and a bit of defense. 
[#1] FrostBite: (Works on Entities)
Description: shoots a snowball that damages and slows the affected enemy.
Mana Cost: 5
CoolDown: 10
Specific Parameters:
Projectile Speed: 100%
Damage: 1
Slow Power: 3
Slow Duration: 5 

[#2] Hypothermia: (Works on Entities)
Description: immediately slows target enemy and damages it by time.
Mana Cost: 10
CoolDown: 16
Specific Parameters:
Cast Range: 15
Slow Power: 5
Slow Duration: 7
Damage: 1
Damage Timing: 2
Damage Times: 3 

[#3] Ice Aura: (Self Cast, affects nearby entities)
Description: creates an icy aura around the caster that slows nearby enemies.
Mana Cost: 18
CoolDown: 50
Specific Parameters:
Aura Duration: 30
Aura Range: 8
Aura Timing: 5
Slow Power: 2
Slow Duration: 4 

[#4] Ice Jail: (Works on Entities)
Description: shoots a snowball that encapsules affected entity into a 3x3 Ice Jail.
Mana Cost: 30
CoolDown: 60
Specific Parameters:
Projectile Speed: 80% 

[#5] Icy Guard: (Self Cast)(planned next version)
Description: temporaly summons 4 SnowMen to fight for you, a little difference with the normal SnowMen is that their snowballs makes 1 damage and has 200% projectile speed.
Mana Cost: 40
CoolDown: 80
Specific Parameters:
Summoned_Duration: 25 

[#6] Ice Wall: (Works on Terrain)
Description: creates an Ice Wall in the target location, measures 7x3
Mana Cost: 20
CoolDown: 30
Specific Parameters:
Cast Range: 15 

[#7] Blizzard: (Works on Entitites)
Description: immediately slows and damages all nearby enemies.
Mana Cost: 40
CoolDown: 60
Specific Parameters:
Effect Range: 15
Damage: 10
Slow Power: 6
Slow Duration: 10 

Storm Spell Group (Default Storm Wizard Path)

The Thunder Spells are the most powerful and damaging of all. 
[#1] Bolt: (Works on Entities)
Description: shoots an ender pearl and damages the affected entity over time.
Mana Cost: 6
CoolDown: 10
Specific Parameters:
Projectile Speed: 150%
Damage: 1
Damage Timing: 1
Damage Times: 3 

[#2] Flash: (Self Buff)(planned next version)
Description: gives the caster a powerful buff of speed.
Mana Cost: 15
CoolDown: 90
Specific Parameters:
Buff Power(SPEED): 6
Buff Duration(SPEED): 60 

[#3] Thunder: (Works on Entities and Terrain)
Description: strikes a thunder at the target location.
Mana Cost: 10
CoolDown: 20
Specific Parameters:
Cast Range: 15 

[#4] Thunder Bolt: (Works on Entities and Terrain)
Description: strikes a thunder at the target location AND creates an explosion.
Mana Cost: 16
CoolDown: 20
Specific Parameters:
Cast Range: 15
Explosion Power: 3
Destroy Blocks: false
Ignite Blocks: false 

[#5] Static Aura: (Self Cast, affects nearby entities)
Description: creates an electrical aura around the caster that shocks nearby enemies.
Mana Cost: 30
CoolDown: 70
Specific Parameters:
Aura Duration: 30
Aura Range: 7
Aura Timing: 4
Damage: 2 

[#6] Storm Child: (Self Cast, affects nearby entities)
Description: creates an electrical aura around the caster that strikes thunders to nearby enemies.
Mana Cost: 60
CoolDown: 120
Specific Parameters:
Aura Duration: 45
Aura Range: 10
Aura Timing: 5 

[#7] Lightning Veins: (Works on Entities and Terrain)
Description: teleports the player to the target location and strikes thunders to the entities around the new location.
Mana Cost: 30
CoolDown: 30
Specific Parameters:
Cast Range: 20
Effect Range: 5 

Psychic Spell Group (Default Psychic Wizard Path)

The Psychic Spells are capable or many tasks that are only available in this path, this path is not aimed on damage but self buff and enviroment domination. 
[#1] Mobility: (Self Buff)
Description: gives the caster speed and jump buffs.
Mana Cost: 10
CoolDown: 60
Specific Parameters:
Buff Power(SPEED): 3
Buff Duration(SPEED): 40
Buff Power(JUMP): 3
Buff Duration(JUMP): 40 

[#2] Invisibility: (Self Buff)
Description: gives the caster invisibility buff.
Mana Cost: 20
CoolDown: 120
Specific Parameters:
Buff Power(INVISIBILITY): 1
Buff Duration(INVISIBILITY): 30 

[#3] Psycho Wave: (Works on Entities)
Description: the wizard takes a second to materialize an anvil and strike it to the target entity, causing damage and push back.
Mana Cost: 12
CoolDown: 20
Specific Parameters:
Cast Range: 10
Damage: 5
Push Power: 3 

[#4] Night Vision: (Self Buff)
Description: gives the caster night vision buff.
Mana Cost: 5
CoolDown: 20
Specific Parameters:
Buff Power(NIGHT_VISION): 1
Buff Duration(NIGHT_VISION): 50 

[#5] Telekinesis: (Works on Terrain)
Description: this spell gets the target block, and lets the wizard to place it in another location.
Mana Cost: 3
CoolDown: 2
Specific Parameters:
Cast Range: 15 

[#6] Arrow Shower: (Works on Entities, Terrain and even Air)(planned, next version)
Description: the wizard instantly creates a wall of arrows that will be shoot to the target.
Mana Cost: 20
CoolDown: 25
Specific Parameters:
Projectile Speed: 150%
Arrows: 6 

[#7] FusRoDah: (Works on Entities)
Description: a great wave of energy launches into the air all nearby entities.
Mana Cost: 20
CoolDown: 30
Specific Parameters:
Effect Range: 8
Push Power: 5 

[#8] Gravity: (Works on Entities) (planned, next version)
Description: this spell launches the affected entity into air, fall damage is guaranteed.
Mana Cost: 16
CoolDown: 22
Specific Parameters:
Push Power: 7 

[#9] Void: (Works on Entities, Terrain and even Air)
Description: this spell instantly creates a void, attracting all entities in range to it every second and creating huge explosion. The wizard whocast the spell is inmune to the attractions.
Mana Cost: 50
CoolDown: 50
Specific Parameters:
Cast Range: 25
Explosion Power: 8
Destroy Blocks: false
Ignite Blocks: false
Explosion Timing: 2
Explosion Amount: 6
Attraction Range: 15
Attraction Power: 2
Attraction Timing: 1
Attraction Amount: 12 

White Spell Group (Default White Wizard Path)

The White Spells are usually aimed on helping others, with heal and buff kind spells, but not all is just to help others... 
[#1] Self Heal: (Self Cast)
Description: heals yourselft.
Mana Cost: 5
CoolDown: 20
Specific Parameters:
Healing Percentage: 25 

[#2] Holy Light: (Self Cast)
Description: strikes a light thunder over you (no damage) that blinds enemies in range, makes undeads burn.
Mana Cost: 10
CoolDown: 16
Specific Parameters:
Effect Range: 6
Blind Power: 5
Blind Duration: 10
Burn Time(Undead): 5 

[#3] Super Soldier: (Works on Entities, also yourself)
Description: gives a triple buff to the PLAYER affected, Strength, Resistance and Fire Resistance.
Mana Cost: 30
CoolDown: 180
Specific Parameters:
Cast Range: 15
Buff Power(INCREASE_DAMAGE): 3
Buff Duration(INCREASE_DAMAGE): 50
Buff Power(DAMAGE_RESISTANCE): 3
Buff Duration(DAMAGE_RESISTANCE): 50
Buff Power(FIRE_RESISTANCE): 3
Buff Duration(FIRE_RESISTANCE): 50 

[#4] Area Healing: (Works on Entities, also yourself)
Description: will heal all PLAYERS in range, but will burn undead ones.
Mana Cost: 15
CoolDown: 40
Specific Parameters:
Effect Range: 10
Healing Percentage: 15
Burn Time(Undead): 6 

[#5] Swine Fury: (Works on Entities and Terrain)
Description: summons an EXPLOSIVE pig, will target the nearest entity around it's spawn location, and will explode after a little delay.
Mana Cost: 40
CoolDown: 20
Specific Parameters:
Cast Range: 15
Explosion Power: 6
Destroy Blocks: false
Ignite Blocks: false
Entity Detection Range: 10 

[#6] Regeneration Aura: (Self Cast, affects nearby entities and yourself)
Description: will gives a regeneration buff to nearby PLAYERS.
Mana Cost: 25
CoolDown: 80
Specific Parameters:
Aura Duration: 45
Aura Range: 5
Aura Timing: 6
Buff Power(REGENERATION): 1
Buff Duration(REGENERATION): 2 

[#7] Light Chains: (Works on Entities)
Description: shoots a snowball that slows hard, damages and burns the affected entity.
Mana Cost: 35
CoolDown: 25
Specific Parameters:
Projectile Speed: 125%
Damage: 5
Burn Time: 10
Slow Power: 6
Slow Duration: 6 

ON DEVELOPMENT! 
Necromancy Spell Group (Default Necromancer Wizard Path)

As you can imagine, this path is based on the invocation of the undead, poison and curses. 
[#1] Summon Zombie: (Works on Terrain)
Description: temporaly summons a zombie to fight for you.
Mana Cost: 15
CoolDown: 20
Specific Parameters:
Summoned_Duration: 20 

[#2] Confusion: (Works on Entities)
Description: instantly curses an entity, that entity will be hardly confused for some time.
Mana Cost: 5
CoolDown: 20
Specific Parameters:
Cast Range: 18
Confusion_Duration: 10 

[#3] Drain: (Works on Entities)
Description: instantly steals a flat amount of HP to the affected entity.
Mana Cost: 15
CoolDown: 30
Specific Parameters:
Cast Range: 14
Damage (Also HP restored): 4 

[#4] Poisoned Dagger: (Works on Entities)
Description: hardly poisons the hit entity, must HIT (punch) the entity.
Mana Cost: 12
CoolDown: 30
Specific Parameters:
Poison Power: 5
Poison Duration: 10 

[#5] Summon Skeletons: (Works on Terrain)
Description: temporaly summons 2 skeletons to fight for you.
Mana Cost: 30
CoolDown: 20
Specific Parameters:
Summoned_Duration: 20 

[#6] Rotten Aura: (Self Cast, affects nearby entities)
Description: creates a rotten aura around the caster that poisons (normal poison + wither poison) nearby enemies.
Mana Cost: 35
CoolDown: 80
Specific Parameters:
Aura Duration: 35
Aura Range: 7
Aura Timing: 5
Poison Power: 2
Poison Duration: 4
Wither Poison Power: 2
Wither Poison Duration: 4 

[#7] Consume: (Works on Entities)
Description: instantly curses an entity, that entity will be affected by Hunger and Weakness debuffs.
Mana Cost: 10
CoolDown: 25
Specific Parameters:
Cast Range: 16
Hunger Power: 3
Hunger Duration: 8
Weakness Power: 3
Weakness Power: 8 

[#8] Orb of Despair: (Works on Entities and Terrain)
Description: shoots a Wither Skull.
Mana Cost: 20
CoolDown: 30
Specific Parameters:
Projectile Speed: 125% 

[#9] Summon Wither Skeletons: (Works on Terrain)
Description: temporaly summons 3 Wither Skeletons to fight for you.
Mana Cost: 60
CoolDown: 30
Specific Parameters:
Summoned_Duration: 30 

 

 
   

 

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